Large City: Vro̠ Qüeësë Vrun Hadfow

Vro̠ Qüeësë Vrun Hadfow

Vro̠ Qüeësë Vrun Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceGde̜ngwatyod Moot
RegionGdöqüe Gdu Moorland
Founded1431
Community LeaderLord Trêd
Area127 km2 (50 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation3680 m (12073 ft)
Average Yearly Precipitation308 cm/y (121 in/y)
Population30197
Population Density237 people per km2 (603 people per mi2)
Town AuraMysticism
Naming
Native nameVro̠ Qüeësë Vrun Hadfow
Pronunciation/vro̠/ /ˈq˔ɛsɛ vrun/
Direct Translation[light (weight); fragile] [fox]
Translation[Not Yet Translated]

Vro̠ Qüeësë Vrun Hadfow (/vro̠/ /ˈq˔ɛsɛ vrun/ [light (weight); fragile] [fox]) is a subtropical Large City located in the Gde̜ngwatyod Moot of the Rosid.

The name Vro̠ Qüeësë Vrun Hadfow is derived from the Goblin language, as Vro̠ Qüeësë Vrun Hadfow was founded by Kêbêj, who was culturaly Wood Elf.

Climate

Vro̠ Qüeësë Vrun Hadfow has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being an icy 26°C (78°F) and its average temperature during the winter being a cool -11°C (13°F). Vro̠ Qüeësë Vrun Hadfow receives an average of 308 cm/y (121 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Vro̠ Qüeësë Vrun Hadfow covers an area of nearly 127 km2 (50 mi2), and an average elevation of 3680 m (12073 ft) above sea level.

Overview

Vro̠ Qüeësë Vrun Hadfow was founded durring the early 15th century in summer of the year 1431, by Kêbêj. The establishment of Vro̠ Qüeësë Vrun Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Vro̠ Qüeësë Vrun Hadfow which required millitary assistance exterminate before the community could finish being built.

Vro̠ Qüeësë Vrun Hadfow was built using the conventions of Wood Elf durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Vro̠ Qüeësë Vrun Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vro̠ Qüeësë Vrun Hadfow is buildings are arranged within a network of restrictive packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Vro̠ Qüeësë Vrun Hadfow's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. Unfortuantly, these unusual though effective defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Right off the bat Vro̠ Qüeësë Vrun Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

Vro̠ Qüeësë Vrun Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vro̠ Qüeësë Vrun Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vro̠ Qüeësë Vrun Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vro̠ Qüeësë Vrun Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vro̠ Qüeësë Vrun Hadfow's parks.

Vro̠ Qüeësë Vrun Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vro̠ Qüeësë Vrun Hadfow.

Vro̠ Qüeësë Vrun Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vro̠ Qüeësë Vrun Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vro̠ Qüeësë Vrun Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vro̠ Qüeësë Vrun Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vro̠ Qüeësë Vrun Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vro̠ Qüeësë Vrun Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vro̠ Qüeësë Vrun Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vro̠ Qüeësë Vrun Hadfow's public wards, blessings, and other arcane systems.

Vro̠ Qüeësë Vrun Hadfow has an Millitary Academy which trains military officers and specilists.

Vro̠ Qüeësë Vrun Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vro̠ Qüeësë Vrun Hadfow's grid is powered by hydrogalvanic generators.

Vro̠ Qüeësë Vrun Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vro̠ Qüeësë Vrun Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Vro̠ Qüeësë Vrun Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Vro̠ Qüeësë Vrun Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vro̠ Qüeësë Vrun Hadfow's natural decorations nor waterways.

Vro̠ Qüeësë Vrun Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vro̠ Qüeësë Vrun Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vro̠ Qüeësë Vrun Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vro̠ Qüeësë Vrun Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

Due to the actions of local Kami, spring is skipped in Vro̠ Qüeësë Vrun Hadfow.

The Crawling Hand near Vro̠ Qüeësë Vrun Hadfow are known to be more aggressive than normal.

Vro̠ Qüeësë Vrun Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves gestures to channel Necromancy energies of tier 1 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 97
  • Farm Laborer: 131
  • Hunters: 104
  • Milk Maids: 75
  • Ranchers: 38
  • Ranch Hands: 85
  • Shepherds: 77
    • Farmland: 121693 m2
    • Cattle and Similar Creatures: 7549
    • Poultry: 90591
    • Swine: 6039
    • Sheep: 301
    • Goats: 60
    • Horses, Mounts, and Beasts of Burden: 3019

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 67
  • Bookbinders: 38
  • Buckle-makers: 41
  • Cabinetmakers: 73
  • Candlemakers: 104
  • Carpenters: 99
  • Clothmakers: 94
  • Coach and Harness Makers: 32
  • Coopers: 77
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 27
  • Cutlers: 26
  • Fabricworkers: 68
  • Farrier: 172
  • Furriers: 19
  • Glassworkers: 97
  • Gunsmiths: 64
  • Harness-Makers: 29
  • Hatters: 59
  • Hosiery Workers: 21
  • Jewelers: 34
  • Leatherwrights: 83
  • Locksmiths: 30
  • Matchstick makers: 47
  • Musical Instrument Makers: 42
  • Painters, Structures and Fixtures: 37
  • Paper Workers: 44
  • Plasterers: 40
  • Pursemakers: 48
  • Roofers: 31
  • Ropemakers: 31
  • Rugmakers: 29
  • Saddlers: 59
  • Scabbardmakers: 67
  • Scalemakers: 32
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 29
  • Soap and Tallow Workers: 95
  • Tailors: 147
  • Tanners: 37
  • Upholsterers: 45
  • Watchmakers: 41
  • Weavers: 97
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 21
  • Beer-Sellers: 38
  • Booksellers: 45
  • Butchers: 77
  • Chandlers: 83
  • Chicken Butchers: 85
  • Entrepreneurs: 30
  • Fine Clothiers: 77
  • Fishmongers: 73
  • Florists: 18
  • Potion Sellers: 52
  • Resellers: 120
  • Spice Merchants: 39
  • Wine-sellers: 62
  • Wheelwright: 45
  • Woodsellers: 29

Service workers

  • Bakers: 131
  • Barbers: 128
  • Coachmen: 45
  • Cooks: 120
  • Doctors: 66
  • Gamekeepers: 47
  • Grooms: 25
  • Hairdressers: 116
  • Healers: 78
  • Housekeepers: 88
  • Housemaids: 201
  • House Stewards: 88
  • Inns: 29
  • Laundry maids: 56
  • Maidservants: 111
  • Nursery Maids: 51
  • Pastrycooks: 91
  • Restaurateur: 131
  • Tavern Keepers: 116

Specialized Laborer

  • Ashworkers: 43
  • Bleachers: 28
  • Chemical Workers: 17
  • Coal Heavers: 58
  • In-Town Couriers: 68
  • Long Haul Couriers: 71
  • Dockyard Workers: 55
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 80
  • Millers: 70
  • Miners: 65
  • Oilmen and Polishers: 49
  • Postmen: 71
  • Pure Finder: 39
  • Skinners: 81
  • Sugar Refiners: 17
  • Tosher: 47
  • Warehousemen: 97
  • Watercarriers: 64
  • Watermen, Bargemen, etc.: 94

Skilled Laborers

  • Accountants: 37
  • Alchemist: 43
  • Clerk: 61
  • Dentists: 29
  • Educators: 92
  • Engineers: 41
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 31
  • Pharmacist: 35
  • Professors: 13
  • Scientists: 22
  • Wizards: 13

Civil Servants

  • Adventurers: 28
  • Bankers: 42
  • Civil Clerks: 65
  • Civic Iudex: 35
  • Consultants: 19
  • Exorcist: 64
  • Fixers: 35
  • Kami Clerk: 58
  • Landlords: 66
  • Lawyers: 38
  • Legend Keepers: 52
  • Militia Officers: 377
  • Monks, Monastic: 83
  • Monks, Civic: 91
  • Historian, Oral: 70
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 77
  • Priests: 120
  • Rangers: 40
  • Rat Catchers: 48
  • Scholars: 45
  • Spiritualist: 54
  • Slayers: 17
  • Storytellers: 118
  • Military Officers: 116

Cottage Industries

  • Brewers: 97
  • Comfort Services: 116
  • Enchanters: 34
  • Herbalists: 32
  • Jaminators: 91
  • Needleworkers: 100
  • Potters: 54
  • Preserve Makers: 81
  • Quilters: 43
  • Seamsters: 158
  • Spinners: 81
  • Tinker: 33
  • Weaver: 83

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 44
  • Costumers: 18
  • Dancers: 35
  • Drafters: 19
  • Engravers: 24
  • Fine Furniture Carpenters: 15
  • Glaziers: 31
  • Inlayers: 28
  • Musicians: 97
  • Painters, Art: 15
  • Playwrights: 31
  • Sculptors, Art: 26
  • Wood Carvers: 111
  • Writers: 88

Produce Industries

  • Butter Churners: 97
  • Canners: 94
  • Cheesmakers: 100
  • Ice Merchants: 13
  • Millers: 61
  • Picklers: 50
  • Smokers: 39
  • Stockmakers: 34
  • Tobacconists: 48
  • Tallowmakers: 62

11404 of Vro̠ Qüeësë Vrun Hadfow's population work within a Foundational Occupation.

18190 of Vro̠ Qüeësë Vrun Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 603 (2%) are noncontributers.

Points of Interest

Vro̠ Qüeësë Vrun Hadfow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Vro̠ Qüeësë Vrun Hadfow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

Vro̠ Qüeësë Vrun Hadfow's residents established a new industry 2 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a longboat of Invocation, an a longboat imbued with potent amounts of Invocation energies was created in Vro̠ Qüeësë Vrun Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History